Then, they'll chase after whatever is shooting at them and generally run into more enemy units. Any player unit being shot at from outside its guard range will simply stay in the same spot and be killed, unless you activate retaliation in the options menu.Apologetic Attacker: Construction dozers have lines where they apologize for running over people, but there's structures that need building.Alternate Continuity: Totally unconnected to the previous games, whereas Red Alert leads to both the Tiberium and Red Alert timelines.Alphabet News Network: The Americans have BNN, the Chinese have BCTV and the GLA have ARC News.Breaker: The skirmish AI always, always sends a wave consisting only of vehicles first, so building only anti-armor troops is always enough to keep them at bay until artillery is available. With the exception of the Pathfinder, which is just as good as the Chinese Dragon Tank and Gatling Tank. They tend to fare well against tanks and air force, but poorly against infantry. Their ground forces are pretty adequate, and their support powers are mostly China-like (eg. The USA has by far the best economy (which may or may not be game-breaking) and air force in the game, with plenty of combined arm tactics.
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